and recurring drop of a way for everybody to participate in the hobby. And so we built shops the first collection of trading cards that come in packs that you get to open to celebrate the community and to allow everyone to have some fun and enjoy and put some cool figurines on your desk that maybe we'll bring you luck during Black Friday if you get, if you get the right one. So that's a little bit of the setup for it and what it meant to me and where it came from. And we have spent
a long time. We've been after this working to find the right card manufacturer to build the parallels to get all the participants to build the prizes, all the things to create the packs, to get them
“size right, to figure out how to get it, make it all happen. We've been working on this, I think for”
almost nine months now, a grant and team have really taken it and ran a lot of our team as well. Shout out Randall. Yeah, so let's, we're going to get into this. But what I think that why this
idea is sort of relatable not only to you, but also to me it was never professional athlete,
but as a kid, collective baseball bugs liked it. But over the, so there's an nostalgia factor as well, to something you remember doing. And then even that wasn't you, as you get older, maybe have your own kids, you kind of see it through their lands potentially. But then like you said, there's things like Pokemon, but the game of vacation element. So there's collectibles, there's gamification, there's nostalgia, all these things that when it comes to this kind of stuff,
but it kind of can unite people in a lot of different ways. Depending on what's important to you, and it's obviously a marker that like, oh, how cool would that be to be recognizing that way? So I think, oh, you take all these things together and it became a no-brainer, but what was really challenging for me? I don't know if it was for you, because we, we operate and think a little
“bit differently, and that's what makes us work. But to me, I said, okay, yes, to all of this, this is”
really exciting, it got us going, but it has to be done in a certain way. Yeah, meaning if the game of vacation is going to be there, you got to create scarcity. If the products, if people want this, you got to make the product worth value of some sort of, right? Otherwise, you can do this a lot of different ways. So to us, it was like, we really got our reliance to invest that time, that money, to do this in the way that we think that the communeer people would want to collect. They see
this a cool product, not a cheap thing. Because it's very, a lot of ways you can do this, and I think that if we don't go with the real card manufacturer, yes, this can be more time, more cost, but like, then it becomes something that people actually want to put on their gas, what people will face. That's just something they want to collect. If we don't create, uh, some type of model with packs and ways for the community to get them, that if it's not about that, and it's about
just selling them, well, then like, now we're trying to compete with tops, one type, or even calling it CDC, like there's all these ways in which it could have been just like a very simple,
“yes, sort of exercise. And, um, I think that we, there's stuff that we understand about the mechanics”
of the trading card market, again, it's a place I spend, it's over to the amount of time. So the idea of scarcity, right? Like, there is so in this collection, we thought, all right, let's, let's
identify a hundred people for the first season that we think are meaningful contributors to
the community in a purely subjective interpretation of our own, not ranked in any way, just like, these are a hundred people that we think are worth celebrating and deserve to be iconically recognized in season one of shops. Um, and we hope that every year, this is the thing that continues to grow and we get to find more people and it becomes a continual ongoing list, but, but the idea was, okay, to your point, scarcity. So one of the fun things in collecting trading cards, and I'm a
big, Bowman Chrome is like my favorite line, um, for baseball collection, and they do what are called the base cards. So think of that as the most common card in the set, usually the Bowman Chrome base is what it's called, and then there are parallels and parallels or different color representations that have varying degrees of scarcity. So a blue might be out of 150, uh, green might be out of 50, or gold would be out of 50, uh, and then there's what's called the superfactor is the
one of one that the card that ends up being worth the most in the series. And so we thought, okay, well, can we mimic that where every player gets 50 cards in the set? I think there's a 100 people, we got 10 cards per pack. 10,000 packs a mail. That's right. So 10,000 total cards. That's roughly, right? So 10,000 packs, 10 cards per pack. Yep. And so 100 people, that means that each person roughly has about 100 cards out there. Right? You have a one of one. You have a five of
five. I think the next one is 10 of 10, 10 of 10, 10 of 10, 10 of 10, and then the rest are base. Yeah. And then we got Chrome parallel. Oh, and Chrome parallel. So there's varying degree, each player has varying degrees of scarcity. So then without, okay, well, that's sort of just manufactured scarcity, which is part of what'll make it cool. And it'll be fun to chase those limited edition cards. So what we did is we talked to each member of the list and we said, hey, would you be willing
to assign a cool prize? And these guys all and girls all stepped up in incredible ways,
ranging from getting to take a trip out to go see four seats of the Thunder. Thanks, Mike Beckham, to consulting hours or product from the brand, all sorts of cool stuff that's associated with it, that will increase the sort of objective value of the asset alongside the fun and community